//<continuation number="920">
chapter main
{
	if($GameStart != 1)
	{
		$GameName = ModuleFileName();
		$GameContiune = 1;
		Reset();
	}
}
scene c2_05_04.nss_MAIN
{
//ݒ
	if(($SYSTEM_skip && #SYSTEM_skip_express && $AllRead) || ($SYSTEM_skip && #SYSTEM_skip_express && #SYSTEM_skip_absolute)){
		SkipOut();
	}else{
		$MainGameName="@->"+$GameName;
		call_scene $MainGameName;
		GameMainSet();
	}
//IXNvgyуtOݒ
	//Cxgbf
	#Cxgt@C=true;
	//[gtOAIAGameName
	$PreGameName = $GameName;
	$GameName = "b2_05_04p.nss";
}
scene c2_05_04.nss
{
	//V[̓ɕKLq
	$XNvgo[W = "  Version $Revision: 37 $";
	$\ = ModuleFileName();
	$\ = $SYSTEM_present_process;
	SystemInit();
//c2_05_04.nss
//sɓsđwZOtsAfbhƌցtsɓsđwVtst
//Ot@C	"c2_05_02.nss"
//`g[
//rd
	PrintBG("wi", 30000);
	CreateSE("SE01","se__hA`C̉01");
	MusicStart("SE01",0,1000,0,1000,null,false);
	CreateBG("Gwi50",50, center, middle, "bg06400_1_Afbhƌ.jpg");
	Fade("Gwi50",0,1000,null,true);
	DrawTransition("wi", 1000, 1000, 0, 100, null, "cg/data/left_blind_3.png", true);
	Delete("wi");
	StC(1800, @0, @0, "stK[lbg_ω__happy.png");
	FadeStC(300, true);
	SoundPlay("@smgm13",0,1000,true);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010001]
//yK[lbgz
K[lbg:
u͂悤܂Iv
</PRE>
	SetText();
	TypeBegin4();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010002]
//ylz
l:
uccK[lbgAȁv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "stK[lbg_ω__smile.png");
	FadeStC(300, true);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010003]
//yK[lbgz
K[lbg:
úcc
@ǂAꏏɊwZɍs܂񂩁Hv
//ylz
l:
uʂɗǂǁccȂŁHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010004]
//yK[lbgz
K[lbg:
uAîłǁccv
//ylz
l:
uHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010005]
@ʁAwՂ̏oXƂɂ́A킴킴ƂȂCcc
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "stK[lbg_ω__happy.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010006]
//yK[lbgz
K[lbg:
ułv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStC(160, true);
	BuC(3800, @0, @0, "buK[lbg_ω__happy.png");
	FadeBuC(300, false);
	CreateSE("SE01","se_G_Vu");
	MusicStart("SE01",0,1000,0,1000,null,false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010007]
//ylz
l:
uv
@K[lbg邵̌éAq炢݂̌B
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010008]
@PPɃK[lbg̙{ʂȎŁAwՂ̐S\珀̎菇Vtg\炪łB
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010009]
//ylz
l:
uSAЂƂō̂Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010010]
//yK[lbgz
K[lbg:
u͂Bkɂ́AĂ܂񂩂Iv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010011]
@Ƃ荇CXłB
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	BuC(3800, @0, @0, "buK[lbg_ʏ__worry.png");
	FadeBuC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010012]
//yK[lbgz
K[lbg:
uŁAvg`Ă炦ȂȁAāv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010013]
//ylz
l:
uȂقǁv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010014]
@mɁAЂƂłꂾ̎NX̐lĒԂā\\ȂĂ̂͐h낤B
//ylz
l:
u񂶂Asv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	BuC(3800, @0, @0, "buK[lbg_ʏ__normal.png");
	FadeBuC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010015]
//yK[lbgz
K[lbg:
ucc肪Ƃ܂v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010016]
@ɒʊw̏͂łĂB
@I̓K[lbgɁAwZւƌB
</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//ʊwH
	CreateColor("P", 25000, 0, 0, 800, 600, "BLACK");
	DrawTransition("P", 1000, 0, 1000, 100, null, "cg/data/right_blind_3.png", true);
	DeleteBuC(0, true);
	CreateTextureEX("Gwi50", 50, Center, Middle, "cg2/bg/bg02100_1_ʊwH.jpg");
	Fade("Gwi50",0,1000,null,true);
	DrawTransition("P", 1000, 1000, 0, 100, null, "cg/data/left_blind_3.png", true);
	Delete("P");
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010017]
//ylz
l:
ucc΂B
@XsJƃ~́Hv
</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "stK[lbg_ʏ__worry.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010018]
//yK[lbgz
K[lbg:
úAꂪccv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010019]
@u˂ꂽr[AK[lbg̕\܂B
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010020]
//yK[lbgz
K[lbg:
u`ĂāAX^[bgł肢łǁAXsJ͂܂QڂĂ݂Ł\\v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010021]
//ylz
l:
ux̏KƂȁv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010022]
//yK[lbgz
K[lbg:
ułAXsJ񂾂Ȃ킩łǁB
@~AׂЂsāv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010024]
@H<k>@̃~AׁH
//ylz
l:
uccE\Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "stK[lbg_ʏ__hard.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010025]
//yK[lbgz
K[lbg:
uv܂B
@AɃ~񍡂܂ňxׂЂƂȂĂȂ\\v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010026]
@ς肩B
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "stK[lbg_ʏ__worry.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010027]
//yK[lbgz
K[lbg:
ułAȂŋ}ɁAE\ȂĂł傤Hv
//ylz
l:
u܁AƂŐuĂ݂΂񂶂ȂHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010028]
//yK[lbgz
K[lbg:
u͂BĂ݂܂v
</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//ɓsđwZO
	CreateColor("P", 25000, 0, 0, 800, 600, "BLACK");
	DrawTransition("P", 1000, 0, 1000, 100, null, "cg/data/right_blind_3.png", true);
	DeleteStC(0, true);
	CreateBG("Gwi50",50, center, middle, "bg05100_1_ɓsđwZ.jpg");
	Fade("Gwi50",0,1000,null,true);
	DrawTransition("P", 1000, 1000, 0, 100, null, "cg/data/left_blind_3.png", true);
	Delete("P");
	StCL(1800, @0, @0, "st{{_ʏ__happy.png");
	FadeStCL(300, true);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010029]
//y{{z
{{:
u͂悤܁[Iv
</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010030]
@ZOł́A̂悤ɐkAĂB
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCL(1800, @0, @0, "st{{_ʏ__normal.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010031]
//y{{z
{{:
uccIULB͂悤Iv
//ylz
l:
uA͂悤v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCL(1800, @0, @0, "st{{G_ʏ__gag.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010032]
//y{{z
{{:
uK[lbgI
@iƑf炵{[ŁIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCR(1800, @0, @0, "stK[lbg_ω__shock.png");
	FadeStCR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010033]
//yK[lbgz
K[lbg:
uH@{[H
@ȁAȂɂłHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCL(1800, @0, @0, "st{{G_ʏ__angry.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010034]
//y{{z
{{:
uIULɉ܂łH
@񂾂ASArꂽIHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010035]
//yK[lbgz
K[lbg:
uɂƂ́\\
@łAǂHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCL(1800, @0, @0, "st{{_ʏ__happy.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010036]
//y{{z
{{:
uȂΗǂIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStCR(160, false);
	DeleteStCL(160, true);
	StC(1800, @0, @0, "st{{_ʏ__angry.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010037]
//y{{z
{{:
u\\ȂAIULH
@킩Ă񂾂낤ȁHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010038]
//y{{z
{{:
uA܂̓ʓVRLO
IbpjAEIbpCK[lbgɎwP{łGꂽ\\v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "st{{G_ω__angry.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010039]
//y{{z
{{:
u<RUBY text="uW[">`Z</RUBY>ƂǂAa˂΂ȂIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010040]
//y{{z
{{:
uIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010041]
@ȂɂuIvB
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCR(1000, @0, @0, "st_ʏ__shout.png");
	FadeStCR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010042]
//y󃖌ԁz
󃖌:
uȂɂwIxIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010043]
@I@Sǂ܂ꂽIH
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStCR(160, false);
	DeleteStC(160, true);
	StR(1800, @+50, @0, "st_ʏ__angry.png");
	FadeStR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010044]
//y󃖌ԁz
󃖌:
uAȂɃoJẮB
@K[lbgIULƉ悤ƁAA^ɂ͊֌WȂłHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "st{{G_ʏ__angry.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010045]
//y{{z
{{:
uȂȂȂȂȁAȂ񂾂Ɓ[I
@lނ̕󂾂I@Ŋ뜜킾I@ʓVR\\v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StR(1800, @+50, @0, "st_ʏ__sigh.png");
	FadeStR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010046]
//y󃖌ԁz
󃖌:
u[A͂͂B
@킩킩v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "st{{G_ʏ__sad.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010047]
//y{{z
{{:
ul̖Ȃ񂾁I@]Ȃ񂾁I@Ȃ񂾁I
@ւƑ̉˂Ȃ񂾁ccттттIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StR(1800, @+50, @0, "st_ʏ__shout.png");
	FadeStR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010048]
//y󃖌ԁz
󃖌:
u킩A킩I
@AȂĂłIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StR(1800, @+50, @0, "st_ʏ__sigh.png");
	FadeStR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010049]
//y󃖌ԁz
󃖌:
u͂AnJ`v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010050]
//y{{z
{{:
uccǂv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStR(300, false);
	DeleteStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010051]
@ԋ{{ɁA󃖂nJ`oB
@Ȃ񂩐芵ꂽ삾B
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010052]
@cc܁AʂɂǂłǂǁB
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "st_ʏ__normal.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010053]
//y󃖌ԁz
󃖌:
uŁAIULv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010054]
//ylz
l:
uH@Ȃ񂾁Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(1800, @0, @0, "st_ʏ__pride.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010055]
//y󃖌ԁz
󃖌:
u񑩁AʂĂ炤v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStC(160, false);
	StCR(1500, @0, @0, "stK[lbg_ω__shock.png");
	FadeStCR(240, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010056]
//yK[lbgz
K[lbg:
u񑩁Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCL(1800, @0, @0, "st_ʏ__smile.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010057]
//y󃖌ԁz
󃖌:
u̒ʂI
@IUĹAނ󂯂񑩂v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStR(160, false);
	DeleteStC(160, false);
	DeleteStL(160, true);
	StCL(1800, @0, @0, "st_ʏ__pride.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010059]
//y󃖌ԁz
󃖌:
ułA{{v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	SetVolume("@smgm*", 1000, 0, null);
	StCR(1800, @0, @0, "st{{_ʏ__hard.png");
	FadeStCR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010060]
//y{{z
{{:
ûAJv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCL(1800, @0, @0, "st_ʏ__hard.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010061]
//y󃖌ԁz
󃖌:
uHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010062]
//y{{z
{{:
u񑩔jĂāAlɂ点悤ȂāAƓsǂ񂶂ˁ[́Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCL(1800, @0, @0, "st_ʏ__angry.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010063]
//y󃖌ԁz
󃖌:
uȁccH
@A񑩔jČ̂Iv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCR(1800, @0, @0, "st{{_ʏ__angry.png");
	FadeStCR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010064]
//y{{z
{{:
u܂ÅwՏA`ȂŋAHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//@shock
	StCL(1800, @0, @0, "st_ʏ__shy.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010065]
//y󃖌ԁz
󃖌:
uccv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCR(1800, @0, @0, "st{{_ʏ__hard.png");
	FadeStCR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010066]
//y{{z
{{:
uOXvĂ񂾂ǁA܂lĂȂĎ蔲̂߂B
@NĂȂĂAǎɕԂĂ񂾂v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010067]
//y󃖌ԁz
󃖌:
uÁÁ\\v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCR(2000, @0, @0, "st{{_ʏ__angry.png");
	FadeStCR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010068]
//y{{z
{{:
uȂ񂾁H
@󂠂邩Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010069]
//y󃖌ԁz
󃖌:
uƁccv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStCL(160, true);
	StC(1400, @0, @0, "st_ω__normal.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010070]
//yJ΁z
J:
u͂B
@͂łv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCR(2000, @0, @0, "st{{_ʏ__pinch.png");
	Move("@StCR*", 200, @+100, @0, Dxl1, false);
	FadeStCR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010071]
//y{{z
{{:
uIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StL(1700, @-50, @0, "stK[lbg_ω__shock.png");
	FadeStL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010072]
//yK[lbgz
K[lbg:
uH@Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStCR(160, false);
	DeleteStC(160, false);
	DeleteStCL(160, false);
	DeleteStL(160, true);
	SoundPlay("@smgm06",0,1000,true);
	StCL(1800, @0, @0, "st_ω__normal.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010073]
//yJ΁z
J:
uޏ񑩂jƂāAނʂ̖񑩂jĂRɂ͂ȂȂv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCR(1800, @0, @0, "st{{_ʏ__pinch.png");
	FadeStCR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010074]
//y{{z
{{:
úccȂǁv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010075]
@{{̑íAmɌ|ጾ|ŁB
@肪ɂȂr[A}Ƀg[_EB
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010076]
//yJ΁z
J:
u񑩂͖񑩂łB
@̎ށA󂯂Ă炢܂v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStCR(160, false);
	DeleteStCL(160, true);
	StR(1800, @+50, @0, "st_ʏ__normal.png");
	FadeStR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010077]
//y󃖌ԁz
󃖌:
uĂƂŁAK[lbgB
@ƃIUL؂Ăˁv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StL(1800, @-50, @0, "stK[lbg_ω__shock.png");
	FadeStL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010078]
//yK[lbgz
K[lbg:
ułÁcc҂ĂIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StR(1800, @+50, @0, "st_ʏ__hard.png");
	FadeStR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010079]
//y󃖌ԁz
󃖌:
uȂɂH
@܂傠́Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StL(1800, @-50, @0, "stK[lbg_ω__fear.png");
	FadeStL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010080]
//yK[lbgz
K[lbg:
uIUL񂪂ȂƁA肪ԂɍȂIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StR(1800, @+50, @0, "st_ʏ__normal.png");
	FadeStR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010081]
//y󃖌ԁz
󃖌:
uHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StL(1800, @-50, @0, "stK[lbg_ʏ__worry.png");
	FadeStL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010082]
//yK[lbgz
K[lbg:
uis̎菇Aɂ܂Ƃ߂ĂłIv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010083]
//yK[lbgz
K[lbg:
uIULƈꏏɁA肾̂Ɂccv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(2000, @0, @0, "st_ω__hard.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010084]
//yJ΁z
J:
u͂\\v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010085]
//ylz
l:
uāAHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(2000, @0, @0, "st_ω__pride.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010086]
//yJ΁z
J:
u\łB
@ł́Aӂꏏɕ܂ŗĂ܂v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010087]
//yJ΁z
J:
u\܂ˁHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010088]
//ylz
l:
uBI͗ǂǁ\\v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010089]
//yK[lbgz
K[lbg:
ułÂ肪ccv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StC(2000, @0, @0, "st_ω__normal.png");
	FadeStC(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010090]
//yJ΁z
J:
uȂAVō΂̂ł́Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StL(1800, @-50, @0, "stK[lbg_ω__shock.png");
	FadeStL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010091]
//yK[lbgz
K[lbg:
uH@Ł\\v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010092]
//yJ΁z
J:
u󃖓hAō̎̕_𒠏ɂĂ炦΂ł傤v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StR(1800, @+50, @0, "st_ʏ__pride.png");
	FadeStR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010093]
//y󃖌ԁz
󃖌:
uȂقǁcc̎肪I
@Iv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010094]
//yJ΁z
J:
u{{AŗǂłˁHv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteStR(160, true);
	StR(1800, @+50, @0, "st{{_ʏ__angry.png");
	FadeStR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010095]
//y{{z
{{:
uccB킩v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010096]
//yJ΁z
J:
uł́Aɍs܂傤v
</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//sɓsđwVt
	CreateColor("P", 25000, 0, 0, 800, 600, "BLACK");
	DrawTransition("P", 1000, 0, 1000, 100, null, "cg/data/right_blind_3.png", true);
	DeleteStR(0,true);
	DeleteStC(0,true);
	DeleteStL(0,true);
	CreateBG("Gwi50",50, center, middle, "bg05650_1_ɓsđwVO.jpg");
	Fade("Gwi50",0,1000,null,true);
	DrawTransition("P", 1000, 1000, 0, 100, null, "cg/data/left_blind_3.png", true);
	Delete("P");
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010097]
@ɘAĂꂽ̂́ALpẌpB
@TƖ΂X̒AЂƗvnǔQB
</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010098]
//ylz
l:
u挤\\Hv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCR(1800, @0, @0, "stK[lbg_ʏ__normal.png");
	FadeStCR(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010099]
//yK[lbgz
K[lbg:
u\́A`Ȃłǁv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//@K[lbgH
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010100]
//yK[lbgz
K[lbg:
ukɂ͔F߂ĂȂȂłv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010101]
//ylz
l:
uȂقǂȁv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010102]
@kڂ̓Gɂ킯B
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	StCL(2000, @0, @0, "st_ω__normal.png");
	FadeStCL(300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010103]
//yJ΁z
J:
uł́Aցv
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010104]
@Ȃɂ獇t炵̂ꂢĂ󃖂A̔JB
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010105]
@āAI͕̒ɓB
</PRE>
	SetText();
	TypeBegin5();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	SetVolume("@smgm*", 2000, 0, null);
	ClearDrawAll(1000, 100, "right_blind_3", true);
	Wait(1000);
//t@C	"b2_05_04p.nss"
//	$GameName = "b2_05_04p.nss";
}
